State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Stickman Games Performance in the US Q3 2021

Discover the performance trends of the top 5 Stickman games in the US during Q3 2021, including downloads, revenue, and active users.

Top 5 Stickman Games Performance in the US Q3 2021

In the third quarter of 2021, the top 5 Stickman games in the United States showed varying trends across downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.

Stickman Hook from MADBOX experienced fluctuations in weekly downloads, peaking at approximately 150K in early August. Weekly revenue for the game ranged between $950 and $1.9K, with a noticeable peak in early August as well. The game consistently maintained a high number of active users, peaking at around 480K in early August before stabilizing around 350K by the end of the quarter.

Slapstick Fighter: Fight Games, published by Cybernate, saw a significant spike in downloads mid-July, reaching 153K. However, downloads gradually decreased to around 20K by the end of September. Weekly revenue remained relatively low, peaking at around $300 in late July. Active users peaked at approximately 557K in early August before gradually declining to about 349K by the end of the quarter.

Supreme Duelist maintained a steady download rate, with weekly downloads ranging from 28K to 45K. The active user base was also stable, peaking at around 453K in early July and ending the quarter with approximately 356K active users. It is important to note that this game did not generate any revenue during this period.

Stick War: Legacy from Max Games Studios showed consistent weekly downloads, averaging around 25K to 32K. The weekly revenue for the game was quite stable, ranging between $17.9K and $29K. Active users peaked at nearly 99K in early July and gradually declined to about 82K by the end of September.

Draw Hero 3D: Fun Puzzle Games by AI Games FZ saw a remarkable increase in weekly downloads, peaking at around 33K in late August. The game also experienced a significant rise in active users, from approximately 20K in late June to over 53K by the end of August, before slightly declining to around 42K by the end of September.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021